michi's log

“Immediate mode rendering is dead”

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“Immediate mode rendering is dead” is the title of a topic on the Javagaming Forums I’ve been following the last two days. It is a really insightfull discussion about the use of Vertex Buffer Objects versus Vertex Arrays and the Immediate Mode.
One says the internet doesn’t forget and that is especially true for tutorials concerning OpenGL which have been around for a very long time now. Most of them start by showing how to draw simple geometry using the Immediate Mode and most people posting in the mentioned topic agree that this is the wrong thing to start learning with, at least nowadays.
The topic also includes some example code and benchmarking what methods and ways seem to be the fastest. The contributers just started comparing benchmarks and didn’t go very deep, but I really hope that there will be deeper insights revealed.
The whole discussion actually started here: Sprite!, where princec (from Puppygames) is writing about his sprite-engine. Also a very interesting read!

Written by michi

January 19th, 2010 at 8:58 pm

Posted in Development,Java

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